imageconvolution

(PHP 5 >= 5.1.0, PHP 7, PHP 8)

imageconvolutiondiv および offset の係数を使用し、3x3 の畳み込み配列を適用する

説明

imageconvolution(
    GdImage $image,
    array $matrix,
    float $divisor,
    float $offset
): bool

画像に畳み込み配列を適用します。 指定した係数とオフセットを使用します。

パラメータ

image

imagecreatetruecolor()のような画像作成関数が返す GdImage オブジェクト。

matrix

3x3 の配列。三つの float 値からなる三つの配列の配列。

divisor

畳み込み結果の除数。正規化で使用します。

offset

色オフセット。

戻り値

成功した場合に true を、失敗した場合に false を返します。

変更履歴

バージョン 説明
8.0.0 image は、 GdImage クラスのインスタンスを期待するようになりました。 これより前のバージョンでは、有効な gd resource が期待されていました。

例1 PHP.net ロゴのエンボス加工

<?php
$image
= imagecreatefromgif('http://www.php.net/images/php.gif');

$emboss = array(array(2, 0, 0), array(0, -1, 0), array(0, 0, -1));
imageconvolution($image, $emboss, 1, 127);

header('Content-Type: image/png');
imagepng($image, null, 9);
?>

上の例の出力は以下となります。

出力例 : PHP.net ロゴのエンボス加工

例2 ガウス分布のぼかし

<?php
$image
= imagecreatetruecolor(180,40);

// テキストを書き、画像にガウス分布のぼかしを適用します
imagestring($image, 5, 10, 8, 'Gaussian Blur Text', 0x00ff00);
$gaussian = array(array(1.0, 2.0, 1.0), array(2.0, 4.0, 2.0), array(1.0, 2.0, 1.0));
imageconvolution($image, $gaussian, 16, 0);

// 比較用にもう一度テキストを書きます
imagestring($image, 5, 10, 18, 'Gaussian Blur Text', 0x00ff00);

header('Content-Type: image/png');
imagepng($image, null, 9);
?>

上の例の出力は以下となります。

出力例 : ガウス分布のぼかし

参考

add a note add a note

User Contributed Notes 10 notes

up
7
magilvia
13 years ago
Here's a good sharpen setting for thumbnail creation:

<?php
            $sharpenMatrix
= array
            (
                array(-
1.2, -1, -1.2),
                array(-
1, 20, -1),
                array(-
1.2, -1, -1.2)
            );

           
// calculate the sharpen divisor
           
$divisor = array_sum(array_map('array_sum', $sharpenMatrix));           

           
$offset = 0;
           
           
// apply the matrix
           
imageconvolution($img, $sharpenMatrix, $divisor, $offset);
?>
up
2
timeshifting at gmail dot com
19 years ago
Matrices can be used for sharpening, blurring, edge detection, etc, ala Photoshop.

A sharpening example:

<?php

$sharpenMatrix
= array(-1,-1,-1,-1,16,-1,-1,-1,-1);
$divisor = 8;
$offset = 0;

imageconvolution($myImage, $sharpenMatrix, $divisor, $offset);

?>

Below is some information on building different kinds of matrices. (If you have photoshop (or PSP, GIMP) you can test out your matrices before applying them in PHP)

http://loriweb.pair.com/8udf-basics.html (covers blurs)
http://loriweb.pair.com/8udf-sharpen.html
http://loriweb.pair.com/8udf-edges.html
http://loriweb.pair.com/8udf-emboss.html
up
1
fabien dot snauwaert at gmail dot com
14 years ago
Normalization is necessary to keep the image balanced (else any filter may quickly turn the image almost completely black or white).

Here is a short, easy-to-use, class to handle normalization automatically and make for easier input of the 3x3 matrix:

The code respects the "array of three arrays" syntax for use with the imageconvolution() function and automatically calculates the necesarry divisor for normalization.

<?php

class ConvolutionFilter {
    public
$matrix;
    public
$div;
   
    public function
computeDiv() {
       
$this->div = array_sum ($this->matrix[0]) + array_sum ($this->matrix[1]) + array_sum ($this->matrix[2]);
    }

    function
__construct() {
       
$matrix = func_get_args();
       
$this->matrix = array(    array($matrix[0], $matrix[1], $matrix[2]),
                                array(
$matrix[3], $matrix[4], $matrix[5]),
                                array(
$matrix[6], $matrix[7], $matrix[8])
                                );
       
$this->computeDiv();
    }
}

?>

Example usage:

<?php

$gaussianFilter
=    new ConvolutionFilter(    1.0,    2.0,    1.0,
                                            
2.0,    3.0,    2.0,
                                            
1.0,    2.0,    1.0        );
imageconvolution($image, $gaussianFilter->matrix, $gaussianFilter->div, 0);

?>

Some common filters:

<?php

$identityFilter
=    new ConvolutionFilter(    0.0,    0.0,    0.0,
                                            
0.0,    1.0,    0.0,
                                            
0.0,    0.0,    0.0        );
$sharpenFilter =    new ConvolutionFilter(    0.0,    -1.0,    0.0,
                                             -
1.0,    5.0,    -1.0,
                                            
0.0,    -1.0,    0.0        );
$edgeFilter =        new ConvolutionFilter(    0.0,    1.0,    0.0,
                                            
1.0,    -4.0,    1.0,
                                            
0.0,    1.0,    0.0        );
$findEdgesFilter =    new ConvolutionFilter(    -1.0,    -1.0,    -1.0,
                                             -
2.0,    8.0,    -1.0,
                                             -
1.0,    -1.0,    -1.0        );

?>

Remember you can use imagefilter() for such basic needs but the above class will make it easier for you when you want to create your own filters.
up
1
mgcclx at gmail dot com
17 years ago
imageconvolution() does not appear in PHP with non-bundled GD libraries. It is a rare situation, but it still happens. That's why I wrote a replication of imageconvolution() in PHP. Compare to the post below, this one makes the use of offset and 30% faster.
Because it's written in PHP, it is 50 times slower than the bundled version.
Actually, this is a replication of gdimageconvolutaion() of GD library, it does not support data validating feature imageconvolution() have. But I guess people who uses this function knows their stuff.

THE SCRIPT:
<?php
//include this file whenever you have to use imageconvolution...
//you can use in your project, but keep the comment below :)
//great for any image manipulation library
//Made by Chao Xu(Mgccl) 2/28/07
//www.webdevlogs.com
//V 1.0
if(!function_exists('imageconvolution')){
function
imageconvolution($src, $filter, $filter_div, $offset){
    if (
$src==NULL) {
        return
0;
    }
   
   
$sx = imagesx($src);
   
$sy = imagesy($src);
   
$srcback = ImageCreateTrueColor ($sx, $sy);
   
ImageCopy($srcback, $src,0,0,0,0,$sx,$sy);
   
    if(
$srcback==NULL){
        return
0;
    }
       
    for (
$y=0; $y<$sy; ++$y){
        for(
$x=0; $x<$sx; ++$x){
           
$new_r = $new_g = $new_b = 0;
           
$alpha = imagecolorat($srcback, $pxl[0], $pxl[1]);
           
$new_a = $alpha >> 24;
           
            for (
$j=0; $j<3; ++$j) {
               
$yv = min(max($y - 1 + $j, 0), $sy - 1);
                for (
$i=0; $i<3; ++$i) {
                       
$pxl = array(min(max($x - 1 + $i, 0), $sx - 1), $yv);
                   
$rgb = imagecolorat($srcback, $pxl[0], $pxl[1]);
                   
$new_r += (($rgb >> 16) & 0xFF) * $filter[$j][$i];
                   
$new_g += (($rgb >> 8) & 0xFF) * $filter[$j][$i];
                   
$new_b += ($rgb & 0xFF) * $filter[$j][$i];
                }
            }

           
$new_r = ($new_r/$filter_div)+$offset;
           
$new_g = ($new_g/$filter_div)+$offset;
           
$new_b = ($new_b/$filter_div)+$offset;

           
$new_r = ($new_r > 255)? 255 : (($new_r < 0)? 0:$new_r);
           
$new_g = ($new_g > 255)? 255 : (($new_g < 0)? 0:$new_g);
           
$new_b = ($new_b > 255)? 255 : (($new_b < 0)? 0:$new_b);

           
$new_pxl = ImageColorAllocateAlpha($src, (int)$new_r, (int)$new_g, (int)$new_b, $new_a);
            if (
$new_pxl == -1) {
               
$new_pxl = ImageColorClosestAlpha($src, (int)$new_r, (int)$new_g, (int)$new_b, $new_a);
            }
            if ((
$y >= 0) && ($y < $sy)) {
               
imagesetpixel($src, $x, $y, $new_pxl);
            }
        }
    }
   
imagedestroy($srcback);
    return
1;
}
}
?>
up
0
mlconnor at yahoo dot com
18 years ago
I've seen many people come up with ways to do a drop shadow behind a rectangle such as a picture.  I haven't found one yet that was fast, PHP 4 complaint, and nice looking.  Here is one I came up with last night.  It takes an image, fills it with the background, and creates a blurred drop shadow at the specified coords using the colors and the distance offset specified.  It looks great!!!

  function blurRect(&$image, $distance, $rectX1, $rectY1, $rectX2, $rectY2, $shadowR, $shadowG, $shadowB, $backR, $backG, $backB) {

    $potentialOverlap = ($distance * 2) * ($distance * 2);

    $backgroundColor = imagecolorallocate($image, $backR, $backG, $backB);
    $shadowColor = imagecolorallocate($image, $shadowR, $shadowG, $shadowB);

    $imageWidth = imagesx($image);
    $imageHeight = imagesy($image);

    imageFilledRectangle($image, 0, 0, $imageWidth - 1, $imageHeight - 1, $backgroundColor);
    imageFilledRectangle($image, $rectX1, $rectY1, $rectX2, $rectY2, $shadowColor);

    for ( $pointX = $rectX1 - $distance; $pointX < $imageWidth; $pointX++ ) {
      for ( $pointY = $rectY1 - $distance; $pointY < $imageHeight; $pointY++ ) {

        if ( $pointX > $rectX1 + $distance &&
             $pointX < $rectX2 - $distance &&
             $pointY > $rectY1 + $distance &&
             $pointY < $rectY2 - $distance ) {
          $pointY = $rectY2 - $distance;
        }

        $boxX1 = $pointX - $distance;
        $boxY1 = $pointY - $distance;
        $boxX2 = $pointX + $distance;
        $boxY2 = $pointY + $distance;

        $xOverlap = max(0, min($boxX2, $rectX2) - max($boxX1, $rectX1));
        $yOverlap = max(0, min($boxY2, $rectY2) - max($boxY1, $rectY1));

        $totalOverlap = $xOverlap * $yOverlap;
        $shadowPcnt = $totalOverlap / $potentialOverlap;
        $backPcnt = 1.0 - $shadowPcnt;

        $newR = $shadowR * $shadowPcnt + $backR * $backPcnt;
        $newG = $shadowG * $shadowPcnt + $backG * $backPcnt;
        $newB = $shadowB * $shadowPcnt + $backB * $backPcnt;

        $newcol = imagecolorallocate($image, $newR, $newG, $newB);
        imagesetpixel($image, $pointX, $pointY, $newcol);
      }
    }
  }
up
0
Anonymous
19 years ago
The example below didn't provide a 3x3 matrix. Correctly, it's a multidimensional array.

<?php
    $matrix
= array(    array( -1, -1, -1 ),
                        array( -
1, 16, -1 ),
                        array( -
1, -1, -1 ) );
?>
up
-1
phunction.sf.net
14 years ago
You don't need any custom function to calculate the $divisor of the $matrix, using array_map() and array_sum() does the trick:

<?php

$matrix
= array
(
    array(-
1, -1, -1),
    array(-
1, 16, -1),
    array(-
1, -1, -1),
);

$divisor = array_sum(array_map('array_sum', $matrix)); // 8

?>
up
-1
Jase
17 years ago
The comment below is an extremely good workaround

however, php did throw lots of warnings at me when i had error reporting set to E_ALL

this can be avoided with one line of code and no impact (as i can see) to the rest of the function

<?php
//include this file whenever you have to use imageconvolution...
//you can use in your project, but keep the comment below :)
//great for any image manipulation library
//Made by Chao Xu(Mgccl) 2/28/07
//www.webdevlogs.com
//V 1.0
if(!function_exists('imageconvolution')){
function
imageconvolution($src, $filter, $filter_div, $offset){
    if (
$src==NULL) {
        return
0;
    }
   
   
$sx = imagesx($src);
   
$sy = imagesy($src);
   
$srcback = ImageCreateTrueColor ($sx, $sy);
   
ImageCopy($srcback, $src,0,0,0,0,$sx,$sy);
   
    if(
$srcback==NULL){
        return
0;
    }
       
   
#FIX HERE
    #$pxl array was the problem so simply set it with very low values
   
$pxl = array(1,1);
   
#this little fix worked for me as the undefined array threw out errors

   
for ($y=0; $y<$sy; ++$y){
        for(
$x=0; $x<$sx; ++$x){
           
$new_r = $new_g = $new_b = 0;
           
$alpha = imagecolorat($srcback, $pxl[0], $pxl[1]);
           
$new_a = $alpha >> 24;
           
            for (
$j=0; $j<3; ++$j) {
               
$yv = min(max($y - 1 + $j, 0), $sy - 1);
                for (
$i=0; $i<3; ++$i) {
                       
$pxl = array(min(max($x - 1 + $i, 0), $sx - 1), $yv);
                   
$rgb = imagecolorat($srcback, $pxl[0], $pxl[1]);
                   
$new_r += (($rgb >> 16) & 0xFF) * $filter[$j][$i];
                   
$new_g += (($rgb >> 8) & 0xFF) * $filter[$j][$i];
                   
$new_b += ($rgb & 0xFF) * $filter[$j][$i];
                }
            }

           
$new_r = ($new_r/$filter_div)+$offset;
           
$new_g = ($new_g/$filter_div)+$offset;
           
$new_b = ($new_b/$filter_div)+$offset;

           
$new_r = ($new_r > 255)? 255 : (($new_r < 0)? 0:$new_r);
           
$new_g = ($new_g > 255)? 255 : (($new_g < 0)? 0:$new_g);
           
$new_b = ($new_b > 255)? 255 : (($new_b < 0)? 0:$new_b);

           
$new_pxl = ImageColorAllocateAlpha($src, (int)$new_r, (int)$new_g, (int)$new_b, $new_a);
            if (
$new_pxl == -1) {
               
$new_pxl = ImageColorClosestAlpha($src, (int)$new_r, (int)$new_g, (int)$new_b, $new_a);
            }
            if ((
$y >= 0) && ($y < $sy)) {
               
imagesetpixel($src, $x, $y, $new_pxl);
            }
        }
    }
   
imagedestroy($srcback);
    return
1;
}
}
?>
up
-1
interghost at crovortex dot com
18 years ago
an implementation of this function for PHP versions <5.1
<?php
if(!function_exists("imageconvolution"))
{
function
imageconvolution(&$img,$mat,$div,$off)
{
   if(!
imageistruecolor($img) || !is_array($mat) || count($mat)!=3 || count($mat[0])!=3 || count($mat[1])!=3 || count($mat[2])!=3) return FALSE;
   unset(
$bojainfo);
   for(
$nx=0;$nx<imagesx($img)-1;$nx++)
   {
     for(
$ny=0;$ny<imagesy($img)-1;$ny++)
     {
       
$rgb=imagecolorat($img,$nx,$ny);
       
$bojainfo[$nx][$ny][r]=($rgb>>16)&0xFF;
       
$bojainfo[$nx][$ny][g]=($rgb>>8)&0xFF;
       
$bojainfo[$nx][$ny][b]=$rgb&0xFF;
     }
   }
   for(
$nx=1;$nx<imagesx($img)-1;$nx++)
   {
     for(
$ny=1;$ny<imagesy($img)-1;$ny++)
     {
       
$nr=$mat[0][0]*$bojainfo[$nx-1][$ny-1][r] + $mat[0][1]*$bojainfo[$nx][$ny-1][r] + $mat[0][2]*$bojainfo[$nx+1][$ny-1][r] + $mat[1][0]*$bojainfo[$nx-1][$ny][r] + $mat[1][1]*$bojainfo[$nx][$ny][r] + $mat[1][2]*$bojainfo[$nx+1][$ny][r] + $mat[2][0]*$bojainfo[$nx-1][$ny+1][r] + $mat[2][1]*$bojainfo[$nx][$ny+1][r] + $mat[2][2]*$bojainfo[$nx+1][$ny+1][r];
       
$nr=intval(round($nr/$div));
        if(
$nr<0) $nr=0;
        elseif(
$nr>255) $nr=255;
       
$ng=$mat[0][0]*$bojainfo[$nx-1][$ny-1][g]  + $mat[0][1]*$bojainfo[$nx][$ny-1][g] + $mat[0][2]*$bojainfo[$nx+1][$ny-1][g] + $mat[1][0]*$bojainfo[$nx-1][$ny][g] + $mat[1][1]*$bojainfo[$nx][$ny][g] + $mat[1][2]*$bojainfo[$nx+1][$ny][g] + $mat[2][0]*$bojainfo[$nx-1][$ny+1][g] + $mat[2][1]*$bojainfo[$nx][$ny+1][g] + $mat[2][2]*$bojainfo[$nx+1][$ny+1][g];
       
$ng=intval(round($ng/$div));
        if(
$ng<0) $ng=0;
        elseif(
$ng>255) $ng=255;
       
$nb=$mat[0][0]*$bojainfo[$nx-1][$ny-1][b] + $mat[0][1]*$bojainfo[$nx][$ny-1][b] + $mat[0][2]*$bojainfo[$nx+1][$ny-1][b] + $mat[1][0]*$bojainfo[$nx-1][$ny][b] + $mat[1][1]*$bojainfo[$nx][$ny][b] + $mat[1][2]*$bojainfo[$nx+1][$ny][b] + $mat[2][0]*$bojainfo[$nx-1][$ny+1][b] + $mat[2][1]*$bojainfo[$nx][$ny+1][b] + $mat[2][2]*$bojainfo[$nx+1][$ny+1][b];
       
$nb=intval(round($nb/$div));
        if(
$nb<0) $nb=0;
        elseif(
$nb>255) $nb=255;
       
$nrgb=($nr<<16)+($ng<<8)+$nb;
        if(!
imagesetpixel($img,$nx,$ny,$nrgb)) return FALSE;
     }
   }
   return
TRUE;
  }
}
?>

it's a bit slowish so I wouldn't recommend big images, also offset is not implemented (don't know what it's suppose to do)
up
-1
dyer85 at gmail dot com
18 years ago
Took me a while, but thanks to a couple of the user notes on the array_values PHP documentation page, I was able to come up with a way to dynamically compute the divisor.

I'm using PHP 5.1.0b2 on Win32 with the bundled GD library. When I try and use the imageconvolution function, whether normally, or via the functions below, the resulting image (I've only tried JPEGs and GIFs), always comes out far too bright, even when the divisor makes matrix sum equal to 1. The only thing that would reduce the brightness was to make the offset argument ridiculously large. So, I'm not sure if this effects anyone else.

Here are the functions with an example:

<?php
$im
= imagecreatefromjpeg('path/to/pic.jpg');
$matrix = array(   array(5,5,5),
                   array(
5,15,5),
                   array(
5,5,5) );
makeFilter($im, $matrix);

header ( 'Content-Type: image/jpeg' );
imagejpeg($im);
imagedestroy($im);

/**
* functions
*/
// This flattens the 3X3 array matrix, so we can get the sum of all the values
function array_flatten($array) {
    (array)
$tempArray = array();

    foreach (
$array as $value ) {
        if (
is_array($value) ) {
           
$tempArray = array_merge($tempArray, array_flatten($value));
        } else {
           
$tempArray[] = $value;
        }
    }

    return
$tempArray;
}

// Creates the divisor value dynamically, and passes offset
function makeFilter($resource, $matrix, $offset=1.0) {
    global $
$resource;
    (float)
$divisor = array_sum(array_flatten($matrix));
    return
imageconvolution($resource, $matrix, $divisor, $offset) ? true : false;
}
?>
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