(PECL imagick 2, PECL imagick 3)
Sinopsisul clasei
ImagickDraw
{
public affine
(
array $affine
) :
bool
public annotation
(
float $x
,
float $y
,
string $text
) :
bool
public arc
(
float $sx
,
float $sy
,
float $ex
,
float $ey
,
float $sd
,
float $ed
) :
bool
public bezier
(
array $coordinates
) :
bool
public circle
(
float $ox
,
float $oy
,
float $px
,
float $py
) :
bool
public color
(
float $x
,
float $y
,
int $paintMethod
) :
bool
public comment
(
string $comment
) :
bool
public composite
(
int $compose
,
float $x
,
float $y
,
float $width
,
float $height
,
Imagick $compositeWand
) :
bool
public ellipse
(
float $ox
,
float $oy
,
float $rx
,
float $ry
,
float $start
,
float $end
) :
bool
public line
(
float $sx
,
float $sy
,
float $ex
,
float $ey
) :
bool
public matte
(
float $x
,
float $y
,
int $paintMethod
) :
bool
public pathCurveToAbsolute
(
float $x1
,
float $y1
,
float $x2
,
float $y2
,
float $x
,
float $y
) :
bool
public pathCurveToRelative
(
float $x1
,
float $y1
,
float $x2
,
float $y2
,
float $x
,
float $y
) :
bool
public pathEllipticArcAbsolute
(
float $rx
,
float $ry
,
float $x_axis_rotation
,
bool $large_arc_flag
,
bool $sweep_flag
,
float $x
,
float $y
) :
bool
public pathEllipticArcRelative
(
float $rx
,
float $ry
,
float $x_axis_rotation
,
bool $large_arc_flag
,
bool $sweep_flag
,
float $x
,
float $y
) :
bool
public point
(
float $x
,
float $y
) :
bool
public polygon
(
array $coordinates
) :
bool
public polyline
(
array $coordinates
) :
bool
public pushPattern
(
string $pattern_id
,
float $x
,
float $y
,
float $width
,
float $height
) :
bool
public rectangle
(
float $x1
,
float $y1
,
float $x2
,
float $y2
) :
bool
public rotate
(
float $degrees
) :
bool
public roundRectangle
(
float $x1
,
float $y1
,
float $x2
,
float $y2
,
float $rx
,
float $ry
) :
bool
public scale
(
float $x
,
float $y
) :
bool
public setFont
(
string $font_name
) :
bool
public setResolution
(
float $x_resolution
,
float $y_resolution
) :
bool
public setViewbox
(
int $x1
,
int $y1
,
int $x2
,
int $y2
) :
bool
public skewX
(
float $degrees
) :
bool
public skewY
(
float $degrees
) :
bool
public translate
(
float $x
,
float $y
) :
bool
}
Cuprins
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